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Ticket To My Dream

(2020)

 

Ticket To My Dream is a immersive and interactive VR project brings my dreams to life.

Developed using SteamVR, Unity, Cinema 4D, and ZBrush.

Mechanics

This project contains two interactive features:

(01) Chasing a mysterious, unknown character.

I set up multiple invisible trigger sets in each scene, with one set of triggers containing A, B and C trigger points. 

 

When the VR camera (the viewer) passes by and touches trigger A, the character appears at trigger B and then disappears

at trigger C.


(02) Falling into and exploring some completely different environments.

Level design

Level 1-3

dream scenes → Chasing the character. After a certain amount of time, drop into the next scene.

截圖 2025-08-05 上午12.10.20.png
截圖 2025-08-05 上午12.10.30.png
截圖 2025-08-05 上午12.10.42.png

Level 4

End Scene. Waking up in a class room

截圖 2025-08-05 上午12.10.07.png

level designs:

t1.jpg

character design: a unknown figure

ttmd_charcter.jpg

video walkthrough 

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