Ticket To My Dream
(2020)
Ticket To My Dream is a immersive and interactive VR project brings my dreams to life.
Developed using SteamVR, Unity, Cinema 4D, and ZBrush.

Mechanics
This project contains two interactive features:
(01) Chasing a mysterious, unknown character.
I set up multiple invisible trigger sets in each scene, with one set of triggers containing A, B and C trigger points.
When the VR camera (the viewer) passes by and touches trigger A, the character appears at trigger B and then disappears
at trigger C.
(02) Falling into and exploring some completely different environments.

Level design
Level 1-3
dream scenes → Chasing the character. After a certain amount of time, drop into the next scene.



Level 4
End Scene. Waking up in a class room

level designs:

character design: a unknown figure

